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Time
Management in the Computer Room
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So the teacher must, first of all, plan. She must make a reasonable estimate of the time required for this lesson or that project, and make sure to reserve the computer room for those periods and those days. The planning extends further: The teacher's estimate of the time required for the lesson had better be close, or one of two problems will arise:
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| "Thirty to forty minutes maximum at the computer seems to be a rough guide for productive work. After that the teacher, so newly proud of now being the "guide by the side" rather than the "sage on the stage," becomes now, simply the Babysitter: imploring students not to stray to their favorite sites for entertainment, gaming, music, or other assorted off-task amusement." |
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My approach to the management of time in the computer room has changed over the years. My school is on a block schedule in which many of the periods are 63 minutes long. Years ago I thought that roughly an hour in the computer room, on-task, researching and reporting, was an interval of time well-suited for this kind of work. I soon changed my mind, as I have found that the attention-span of teenage students will not allow that kind of time in front of the computer. I am not well-versed in educational psychology, but my experience and observations tell me that students, no matter how well motivated, educated, stimulated, and challenged, will not sit still for an hour and focus on difficult material. In contrast, I find, somewhat to my dismay, that the rule of thumb might be the opposite: the shorter, the better. This has been confirmed by other teachers who are experienced in using the Internet with their classes frequently, who have had good success. Thirty to forty minutes maximum at the computer seems to be a rough guide for productive work. After that the teacher, so newly proud of now being the "guide by the side" rather than the "sage on the stage," becomes now, simply the Babysitter: imploring students not to stray to their favorite sites for entertainment, gaming, music, or other assorted off-task amusement. This posture of nagging, threatening, and punishment is to be avoided at all costs. I would much rather plan and execute a short, successful, online unit, perhaps leaving the class a little bit curious and asking to continue on, than have to be the teacher-grouch, trying to squeeze every last bit of meaning out of every last document. The teacher is still in control, and she can always return another time to a subject that wasn't quite completely covered. So, if I have a short lesson plan such as a webquest, intended for coverage in one class period, I will spend the first 10-15 minutes with the computers off setting the context and discussing our research objectives, the next 30-40 minutes online, and the last 10-15 minutes of class discussing what we learned. If this sounds a lot like the old teacher prescription of "Tell 'em what you're gonna tell 'em, tell 'em, and tell 'em what you told 'em," well, perhaps it is, but it works well for me. Time weighs heavily on teachers and students in the public school, and that seems to be true in the computer lab as well as in our more conventional classes. Many of the pitfalls that teachers at the college level seem to be able to avoid nonetheless affect us regularly. All the more need, then, for careful forethought and scheduling. With good planning, anticipation of potential pitfalls, and lesson plans that are pedagogically sound and at the same time written with the clock in mind, teachers can make time their ally.
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