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Games and Education: A Revolutionary Idea

O’Neal Smitherman, Gail Ring, James Jones and Bizhan Nasseh

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References

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Schwartzman, R. (1997). Gaming serves as a model for improving learning. Education, 118, 9-18.

Standen, P. J., Brown, D. J., & Cromby, J. J. (2001). The effective use of virtual environments in the education and rehabilitation of students with intellectual disabilities. British Journal of Educational Technology, 32, 289-99.

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Meridian: A Middle School Computer Technologies Journal
a service of NC State University, Raleigh, NC
Volume 10, Issue 1, 2007
ISSN 1097-9778
URL: http://www.ncsu.edu/meridian/win2007/
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