Editor's Note
Features Video Games: Why Kids Play and What They Learn JIll M. Olthouse
JIll M. Olthouse
Junior Seahawk Academy: Working with 21st Century Technology Tools Angelia Reid-Griffin and Kelli Slaten
Angelia Reid-Griffin and Kelli Slaten
In Practice Introducing Meridian's transition to Kindergarten through 12th education: Integrating Interactive Online Content at an Early College High School: An Exploration of Moodle, Ning and Twitter Jonathan S. List and Brent Bryant
In Practice
Jonathan S. List and Brent Bryant
International Learn to Play, Play to Learn: Building a better educational game Matthew Johnson Using Technology to Develop Global Teachers: An Innovative Model Harriett S. Stubbs Portuguese Translation Utilização da Tecnologia para o Desenvolvimento de Professores Globais: Um Modelo Inovador Translation All Tasks Traduções Revision Mariana Reis Instituto Sangari Technical Revision Patricia Maria Schubert Peres Centro de Biologia Marinha – USP Arlita McNamee Coordenadora de Projetos Sociais Instituto Sangari www.institutosangari.org.br
International
Matthew Johnson
Harriett S. Stubbs
Translation All Tasks Traduções
Revision Mariana Reis Instituto Sangari
Technical Revision Patricia Maria Schubert Peres Centro de Biologia Marinha – USP
Arlita McNamee Coordenadora de Projetos Sociais Instituto Sangari
www.institutosangari.org.br
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Reader Survey
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Meridian: A Middle School Computer Technologies Journal a service of NC State University, Raleigh, NC Volume 12, Issue 1, 2009 ISSN 1097-9778 URL: http://www.ncsu.edu/meridian/winter2009/ Contact Meridian All rights reserved by the authors.
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