| Media
Contact:
Dr. Len Annetta,
919/513-1286
Chad Austin,
News Services, 919/515-3470
Nov.
9, 2005
Game
On: Teachers to Design Computer Games to Use as
Learning Tool
FOR
IMMEDIATE RELEASE
Researchers at North Carolina State University’s
College of Education are taking advantage of children’s
love for computer games by integrating science learning
with game development.
Through a $1.2 million National Science Foundation grant,
members of the college’s science education program
have teamed up with NC State’s Department of Computer
Science, Distance Education and Learning Technology
Applications unit (DELTA), Kenan Institute for Engineering,
Technology and Science, and the N.C. Department of Public
Instruction (DPI) to implement the HI FIVES (Highly
Interactive, Fun Internet Virtual Environments in Science)
program.
HI FIVES researchers will develop easy-to-use game creation
tools and teach middle school instructors how to build
compelling games that teach students science, technology,
engineering and mathematics (STEM) content. The research
is being conducted at the William and Ida Friday Institute
for Educational Innovation – a research and outreach
arm of the College of Education.
Dr. Len Annetta, assistant professor of science education
and lead principal investigator on the project, said
the tools and training provided by the HI FIVES team
will allow middle school students and teachers to design
and create their own 3-D video games that align with
the N.C. Standard Course of Study in Science.
For example, teachers may develop a game in which students
must combine analytical skills with biological concepts
to solve an ancient murder of an Egyptian pharaoh. The
player must find the pharaoh’s tomb and analyze
the shroud of the mummified corpse. Upon discovering
ancient blood samples, students can then analyze the
DNA and test the results against possible suspects to
find the pharaoh’s murderer.
“Ultimately, it is our hope that students will
gain a greater appreciation for science, pursue higher
levels of science coursework and eventually seek careers
in the STEM fields by playing these games,” Annetta
says. “For teachers, the tools and training we’re
developing will provide a way to take ownership in curriculum
design and find a fun, innovative approach to technology
integration.”
Dr. Michael Young, assistant professor of computer science
in NC State’s College of Engineering, is heading
up the team that will develop a game construction toolkit
for use by
teachers building their own computer games. Project
members will build interface tools on top of
a commercial game engine that will make the process
of game design more accessible for nonprogrammers.
“We want to create an interface that will be easy
to use for the teachers who will be developing these
games,” Young says. “Our goal is to help
the instructors building the games to translate the
concepts from their courses into a game where the game
play is fun and also leads to the appropriate learning
outcomes.”
Over three years, Kenan Fellows including 15 teacher-leaders
and 60 teacher-participants will learn how to use this
technology to increase student science achievement and
their motivation to enter IT-related science careers;
15 competitive simulations teaching IT-driven science
will be authored by teacher/researcher pairs and piloted
in areas deemed critical by DPI; 120 middle school students
will be reached through summer workshops; and 4,500
students will be indirectly reached during academic
year follow-up.
“Broader impacts include the statewide and –
where possible – national dissemination of 15
educational video games, developed in consultation with
DPI,” Annetta says. “In addition, we hope
to foster regular development of teacher leaders who
can hold workshops, develop further games to meet the
state’s science education needs, and put together
an instructional guide
to help teachers learn how to integrate this software
into standards-based science instruction.”
The 33,000-square-foot Friday Institute, scheduled to
open Nov. 9 on NC State’s Centennial Campus, combines
the talents of students and teachers, education professionals
and research scientists, and community leaders and business
professionals to identify and formulate solutions to
the state’s most pressing educational challenges.
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