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The Twenty-First Century Learner and Game-Based Learning

Hiller A. Spires, John K. Lee, James Lester

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About the Author

 

HillerSpires

 

Hiller Spires, Ph.D. is currently a Professor and Senior Research Fellow at the Friday Institute.  Building on her previous research related to cognitive and socio-cognitive aspects of literacy, Dr. Spires studies the integration of emerging technologies in order to illustrate research-based, best practices for new literacies and learning. Dr. Spires was the founding director for the Friday Institute; since August 2006 she has been serving in the role of senior research fellow and providing leadership for the New Literacies Collaborative. She is Co-PI on the NSF-funded Crystal Island project that focuses on the effects of game-based literacies on science learning and academic dispositions including problem solving.

hiller_spires@ncsu.edu

 

JohnLee

 

John Lee, Ph.D., is an associate professor of social studies and middle grades education in Curriculum and Instruction. His research is focused on the design of online historical resources as well as teachers and students uses of these resources. He is currently editor of the social studies section of the AACE online journal Contemporary Issues in Technology and Teacher Education. He has authored or co-authored numerous descriptions of teachers practice using a wide range of technological resources including teaching and learning with digital historical resources. For more information see http://www4.ncsu.edu/~jklee/

john_lee@ncsu.edu

 

JamesLester

James Lester, Ph.D., is an associate professor in the department of computer science.  Dr. Lester is interested in devising intelligent computational systems that can adaptively support human-computer interaction and communication. For many years, he has also had a long-standing interest in applying basic AI research on computational linguistics and intelligent user interfaces to educational software. For example, Dr. Lester and his students have investigated issues in animated pedagogical agents, explanation generation (both natural language and multimodal), virtual cinematography, and narrative generation. For more info, visit the IntelliMedia Center for Intelligent Systems site.

lester@csc.ncsu.edu

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Spires, H., McCammon, L. & Bouterse, B. (2007, July). 21st century literacies in the classroom: Using cell phones and Web 2.0 to create digital stories. Paper presented at the 2007 China/U.S. Literacy Conference, Beijing, China.

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Meridian: A Middle School Computer Technologies Journal
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Volume 11, Issue 1, 2008
ISSN 1097-9778
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