
Basic Visualization and Sketching Skills
Coordinate Systems 6.3
Basic Terms and Concepts
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Coordinate systems define points or other elements in space
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Each numeric value (coordinate) associated with a dimension
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Each linear dimension is represented by an axis
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Relationship of dimensions define coordinate system
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Each dimension may have its own unit of measure
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A set of coordinates with values of zero is the origin
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Visual representations of coordinate systems are called graphs
Types Of Coordinate Systems
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Cartesian
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Mutually perpendicular axes
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Typically two or three dimensions
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Axes define dimensions
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Quadrants are area between axes
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Polar
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Defined by a linear axis and one angular dimension
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Distance from the origin defines measure on linear axis
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Angular dimension must be defined by a reference angle and cw or ccw rotation
Application/Conventions
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Labeling and orientation
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Horizontal axis usually labeled X
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Vertical axis usually labeled Y
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Third axis (if any) usually labeled Z
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Numbering
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Positive numbers are usually up, to the right, or ccw
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Negative numbers are usually down, to the left, or cw
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Cartesian coordinates are stated in the order (X, Y, Z)
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Polar coordinates are stated in the order (Distance, Angle)
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Absolute coordinates
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Defined relative to the coordinate system origin
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Relative coordinates
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Defined relative to another location
Representing time 20.3.2
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Points in time
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A representation (picture/snapshot) of current state
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A position along a graph axis
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Discrete changes in time
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A series of pictures/images
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Arrows or step numbers on a diagram
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Multiple positions along a graph axis
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Continuous changes in time
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Animation
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Continuous element on a graph or diagram
Projection Techniques
Orthographic Projection 8.2
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Glass box metaphor
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Six mutually perpendicular planes of projection
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Unfolding the box and the lines of intersection
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Relationship to planes of projection to ports in 3-D modeling software
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Separate views of the same object
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Choice of views
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Capturing of 2-D views of 3-D objects
Pictorial Projection
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Capture all three dimensions in one view
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Type of projection
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Axonometric 9.1
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Isometric
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Dimetric
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Trimetric
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Oblique 9.5
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Perspective 10.1-10.4
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Convergence of parallel edges
Guidelines for Applying Projection Method
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Arrangement of orthographic views
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Parallel vs. Perspective projection
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Dimensional accuracy of views
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Visual realism
Sketching
Uses 4.1, 4.4
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Representing objects
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Representing ideas
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Diagrams
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Flow Charts
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Visualizations
Techniques
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Lines 4.2
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Proportioning 4.3
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Construction lines
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Layout
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Darkening
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Pictorials 4.5.1-4.5.4
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Multiviews 4.5.5
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