
Biology -Virus Modeling
Background
In 1892, a Russian biologist by the name of Dimitri Ivanowsky made a revolutionary
discovery. After years of research and experiments on tobacco plants infected
with the tobacco mosaic disease, he transmitted the disease to healthy
plants by rubbing them with juice extracted from the infected plants. He
passed the extract through a fine-porcelain filter, and discovered that
the disease causing agent was smaller than any known bacteria. These small
disease causing agents were called filterable viruses and later, just simply
called viruses. In 1935, a scientist by the name of W. M. Stanley found
that viruses are very different than bacteria, in that viruses have a noncellular
organization. As research continued, information about the structure of
viruses became known and that parts of any virus included a chromosome-like
part, surrounded by a protein coat, and all viruses have a capsid, DNA
or RNA (inside the head of the virus), and a tail (or tail fiber). Each
virus type has a different known shape or structure that allows it to be
recognized, as well as a life cycle for which it can reproduce. Since viruses
can only be seen by powerful microscopes, this scientific visualization
modeling experiment is to acquaint students in recognizing the various
shapes and life cycles of viruses through the process of making both a
simple physical model and a virtual model of a virus type on the computer.
The physical model will be used to demonstrate the major parts of a virus
and the computer model will be used to actually model all components of
the virus. Animation can later be used to show movement of the virus through
its life cycle. Scientists often make these types of models to study possible
viral structures, and model ways viruses may bind to host cells.
Data Gathering
The best way to start learning about viruses is to review what is in the
North Carolina state adapted curriculum for biology, specifically the topic
of viruses. Since many different types of viruses are know, have each student
research one virus type to identify its shape, structure, characteristics,
and life cycle. Have students start at the library, but the internet has
loads of information about this topic. Listed in the reference section
of this scientific visualization website are suggested URLs to begin this
research and modeling experiment. Once a virus is identified, have students
to begin the modeling by first sketching the virus on grid paper and if
animating the model, have students make a storyboard. Listed in this website's
reference section are URL's that explain modeling and other needed visualization
materials to help in the process. Below are links to Scientific
American's site with the January 1999 issue's article on influenza viruses
and a link to some examples of biochemical modeling found on
the Internet:
http://www.sciam.com/1999/0199issue/0199laver.html
Biochemical
Modeling Examples
You may want to include a written report from the students about their
chosen virus to determine that they fully understand the biological component
of the experiment. Also, since the model is to be made in 3D, time may
be needed to instruct students in the basics of using a 3D graphics software
and the common commands associated with that software package.
Modeling
The modeling experiment is in three stages. The first stage is identifying
the major parts of a virus through the process of making a simple physical
model (prototype). Second, students are to research a particular virus
and gather information that is useful for modeling their chosen virus.
Finally, each student is to use a computer graphics software and actually
develop a 3D representation/model (static) of the virus. Later, if time
allows, animating the model would benefit the student by seeing the virus
move through one or more stages of its life cycle, as well as develop the
students' skills in basic animation.
Stage One: Physical Model
After careful review of viruses from the state curriculum, begin with the
following scientific visualization processes that include: prototyping,
researching, and modeling.
For this beginning stage, I believe the basics of any visualization
can be first taught by association. What that means is that if you can
associate one area to another, or better yet, compare a simple idea with
a complex task, it makes learning easier. Let's use this way of teaching
in this scientific modeling exercise by first, having students make a simple
(small) physical model(s) that they can touch, feel, and hold.
Two model types that can teach students to observe, formulate, recognize,
and use spatial relationships are as follows:
Problem: Make a model showing the major components of a virus
The Nuts and Bolts Model
Material needs for each student:
-
1 small bolt (2.5x.25) per student
-
2 nuts (.25) per student
-
1 washer (for a .25 bolt) per student
-
2 six inch pieces of #20 gauge wire per student
Have student use these materials, under your supervision, and make a simple
model of a virus showing the virus head, chromosome part, and tail area.
AND/OR
The Polystyrene Ball and Colored Pipecleaner Model
Material Needs:
-
1 2.5 polystyrene ball per student
-
colored pipecleaners cut into 1 inch pieces and distribute among the students
Have students use these materials, under your supervision, and place the
pipecleaner pieces into the ball to represent a virus shape. You science
and biology teachers may want to have each color from the pipecleaners
represent a virus stage, chromosome, or structure. Bending the pipecleaners
will help give various shapes to the model.
Stage Two: Research
Many different type of viruses are known to scientists and biologist, so
have each student pick a different virus and begin the research needed
to identify its shape and life cycle. Use the library and internet for
the research. Once the information is obtained, have students write a report
on the virus identifying it's characteristics, shape description, and life
cycle. Begin this research by using the references on this website, or
just start the process by using an internet search engine.
Stage Three: Modeling the Virus
Once the research stage is completed, have students sketch their virus
on grid paper to identify the various parts they want to show and where
each part is to be placed within the model. If you are wanting to have
students animate the model, I suggest that you have students do a storyboard
for each major move or cycle. After students complete the sketching exercise
and have gained your approval to continue, you would want to instruct the
students on the software they are to use and show some good examples of
virus models (see figures above). To further aid the students in starting
the modeling process, have students begin their models by using primitive
shapes (3D) that directly reflect the basic structure of the virus they
are to model. Each primitive shape can represent a major component in the
shape and structure of their virus. The next process is to refine the primitives
into the desired shapes needed for properly modeling the virus. Remember,
colors and textures are just as important as the 3D representation. Finally,
do a simple animation that demonstrates a basic movement the virus may
do during one or more stages of it's life cycle. You can make this part
as complex or simple as you need to, but this modeling exercise lends itself
as being an excellent way to introduce animation to beginners.
Listed below are three examples representing the primitive modeling
stages students are to go through in this exercise:
Wireframe representation
Solid 3D representation
Transparent 3D representation
Additional Resources for Biochemical Modeling and Virus Information
http://www.ks.uiuc.edu/Overview/gallery/structure.html
http://ernie.bgsu.edu/~midden/MITBCT/cb/virus/virus.html
http://www.bocklabs.wisc.edu/Welcome.html
http://www.ks.uiuc.edu/Research/vmd/
http://www.ks.uiuc.edu/Research/cell_motility/kinesin/
http://www.bocklabs.wisc.edu/virusviz.html