
Concept-Driven Visualization and Sketching Skills
Concept-Driven Visualization
Identify different kinds of qualitative relationships
- Physical/spatial relationships
- above
- inside
- near
- part of
- Conceptual relationships
- Importance
- Cause and effect
- Order of occurrence
- Similarity and difference
- Context
- Concept abstraction / simplification
Identify various kinds of displays that depict qualitative relationships
- Illustrative diagram
- Geographic maps
- Tree / block diagram
- Flow charts
Explain guidelines for the visual representation of qualitative relationships
- Depiction Style
- Appropriate level of abstract
- Level of detail
- Appropriate use of metaphor
- Use of contextual cues
- Organization of elements
- Overall size in relation to printing/viewing medium
- Balance of composition
- Use of blank space
- Appropriate scaling
- Use of color and shape for coding
Sketching
Uses 4.1, 4.4
-
Representing objects
- Ideation / Storyboarding
-
Documentation
-
Representing ideas
-
Diagrams
-
Flow Charts
-
Visualizations
Techniques
- Lines 4.2
- Proportioning 4.3
- Construction lines
- Layout
- Darkening
- Pictorials 4.5.1-4.5.4
- Multiviews 4.5.5
Storyboarding
Storyboarding is used to help develop visualizations during the early stages
and to help troubleshoot hard to visualize concepts. Storyboarding takes the
form of 'sketches' either created on the computer or by hand. The goal is to
create a series of quick images which represent the key concepts happening over
time in an animation (or location in a static visualization). Each image will
capture the 'action' at a point in time, only representing the key forms and
rendering elements. The goal is to allow the visualization team to explore various
ways of concept without committing the time necessary to create a finished visualization.
7/22/99 EW