
Introduction to 3-D Primitives and Operations
3-D Solid Geometry 6.12.2
- Primitives
- Cylinder
- Sphere
- Cone
- Cube
- Prism
- Torus
- Geometric operations and terms
- Truncate
- Oblique
- Right
- Sweep path
- Profile
- Axis of rotation
- Extrude
Geometric Transformation 7.8.1
- Translation
- Rotation
- Scaling
- Reflection
Modeling Relationships
- Parent-Child 7.11.3
- Hierarchical relationship
- Constrained
- Degrees of freedom
- Ball and joint
- Hinge
- Slider
Projection Techniques
Orthographic Projection 8.2
- Glass box metaphor
- Six mutually perpendicular planes of projection
- Unfolding the box and the lines of intersection
- Relationship to planes of projection to ports in 3-D modeling software
- Separate views of the same object
- Choice of views
- Capturing of 2-D views of 3-D objects
Pictorial Projection
- Capture all three dimensions in one view
- Type of projection
- Axonometric 9.1
- Isometric
- Dimetric
- Trimetric
- Oblique 9.5
- Perspective 10.1-10.4
- Convergence of parallel edges
Guidelines for Applying Projection Method
- Arrangement of orthographic views
- Parallel vs. Perspective projection
- Dimensional accuracy of views
- Visual realism
