
Introduction to Shape and Color
Shape
2-D Plane Geometry
- Line 6.5.2
- Angle 6.10
- Vertex
- Reference angle
- Terminating side
- Circles and arcs 6.5.4
- Center
- Radius
- Diameter
- Circumference
- Chord
- Quadrants
- 3 Point
- Polygons 6.12.1
- Regular polygons
- Rectangles
- Triangles
- Irregular polygons
- Geometric operations and terms 6.5
- Circumscribe
- Inscribe
- Bisect
- Tangent
- Parallel
- Midpoint
- Endpoint
- Intersect
Type 4.9
- Font
- Style
- Size
- Capitalization
Color Principles
Definition of color 21.3.6
- Perceptual response to visible light wave energy
- The totality of all wavelengths reaching the eye
- 400 nm to 700 nm
- Perceptual dimensions - HSV model
- Hue
- What we normally think of as 'color'
- Related to wavelength
- Saturation
- Ratio of dominant hue (wavelength) to others
- Gray equals no hue
- Value (lightness)
- Total intensity (luminance) of light
- Related to 'shading' and 'shadow'
- Can be represented at a HSV Hexacone
Uses for color 20.4.3
- Representing energy not visible to the eye
- grayscale on an X-ray
- hue coding on a infrared satellite image
- Reprenting conceptual data dimensions
- Mapping dimensions of color to ranges of data values
- Assigning specific colors to discrete values
- Color coding lines on a graph
- Representing ideas or concepts
- e.g., red for hot, blue for cold
- Representing common uses for color
- e.g., green for go or start
Computer hardware - RGB model 21.3.6
- Defined by mixture of three additive primaries
- Red, Green, Blue
- Represents mixture of illuminated light
- Can be represented by a RGB cube
- Used in definition of color in computer graphics
- Subtractive primaries
- CYM - Cyan, Yellow, and Magenta
- Each paired with additive primary
- Represents mixture of reflected light
- Used in pigment definition along with black (CYMK)
- Using in printing - Offest, inkjet, etc.
- Projection of RGB cube along lightness axis
- Gives hue hexagon
- Additive and subtractive primaries opposite each other
Implementation of color 21.3.6
- Define number of available colors
- Infinite number in real world
- Limited number on paper or computer monitor
- Computer graphics based on number of colors for each primary color
- 1-bit: Two total colors
- 8-bit: 256 total colors
- Can be gray (lightness) or color scale
- 24 -bit: 16+ million colors
- 8 bits per RGB primary
- Each primary takes a value from 0 to 255
- Color assignment
- Each pixel (on screen) can be assigned a value
- Each value is assigned a look-up color
- Assignments held in look-up table (LUT)
- General rules of thumb
- Color is not good for perception of exact numeric values
- Lightness and saturation can be used for ordinal scales
- Lightness (grayscales) most common
- Hue can be used for nominal scales
- Only used in ordinal scales with supplied legend
Other Descriptive Properties
Dimensionality
- 0-D (dot)
- 1-D (line)
- 2-D (area)
- 3-D (volume)
- 4-D (volume plus time)
Detail
Level of Abstraction
- Symbolic (abstract)
- Iconic (stylized realism)
- Realistic
Linear Elements
- Width
- Length
- Density (darkness)
- Curvature

Rev 7/22/99 EW