| Overview
With any animation project the first step is to plan the action. You
do this by sketching a series of storyboards which show the sequence of
scenes and events. However, you do not then move to recreating the first
storyboard in your animation package. Instead you first create your objects
and characters, then you place them into scenes, and finally you create
your animation.
You can start by creating your worm from the inside out. So, first
you will create a digestive system, then surround it with the circulatory
system, and skin. Then create a piece of dirt for the worm to eat.
(Worms digest the organic material in dirt and the rest comes out as a
casting.)
You will animate the hearts, the skin, and the digestion process. You
create and animate the camera in order to see different views of the worm
as it eats, and add lighting to bring out the details. Finally you will
render the file to an AVI format.
Creating and animating the worm is an excellent opportunity to use some
special techniques, including morphing, lofting, modifiers, and space warps.
Because this is a complicated project, remember to save and back up your
work frequently. |